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YXZZZ

Solo · FREE PLAY

Netwalk

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Game guide · YXZZZ

Making your first moves in Netwalk

Keep the goal in view while choosing a move. Rotate tiles to form one connected network reaching every cell, without loose ends or loops. Try the rule on the board, then read the next instruction. A new 5×5 network is created and its tiles are rotated. Try the rule on the board, then read the next instruction.

Random 5×5 spanning-tree layouts are solvable by construction. Unique solution is not claimed; every valid connected, loop-free solution is accepted.

An idea for your next attempt

Take a moment to check the current turn. Every cable end must meet the corresponding end of a neighbouring tile; no cable may point outside the board. Try the rule on the board, then read the next instruction.

The goal to keep in mind

A careful first move helps you understand the round. Rotate tiles to form one connected network reaching every cell, without loose ends or loops. Try the rule on the board, then read the next instruction.

The order of play

  1. A new 5×5 network is created and its tiles are rotated.
  2. Tap a tile to turn it clockwise by a quarter-turn. Tiles connected to the central server light up.
  3. Every cable end must meet the corresponding end of a neighbouring tile; no cable may point outside the board.
  4. Connect all 25 cells in one network. The finish check accepts any valid complete network, not just the generator’s saved orientation.

Controls

Use the controls beside the game rather than guessing the rules. Tap network tiles to rotate. Use Undo for the previous rotation and New puzzle for another generated layout.

Put the rules into context

Take a moment to check the current turn. A tile with north and east cables connects only to matching south and west cables on those neighbours. The game area remains available above the explanation.

A mistake to avoid

A careful first move helps you understand the round. A tile glowing green only means it reaches the server. The whole board also needs every end matched and all cells connected. Keep the goal in mind before your next move.

Questions that come up during play

What is the aim of Netwalk?

Rotate tiles to form one connected network reaching every cell, without loose ends or loops. The game is played locally in your browser.

On this page, how do the controls work?

Tap network tiles to rotate. Use Undo for the previous rotation and New puzzle for another generated layout. Scores here do not represent cash or prizes.

When I start, can you show an example?

A tile with north and east cables connects only to matching south and west cables on those neighbours. Keep the current game state in view while applying this rule.

During a round, which mistake should I avoid?

A tile glowing green only means it reaches the server. The whole board also needs every end matched and all cells connected. The worked example offers another way to follow the rule.

On this page, what rules and limits are used here?

Random 5×5 spanning-tree layouts are solvable by construction. Unique solution is not claimed; every valid connected, loop-free solution is accepted. You can start a new round from the game controls.

During a round, how many people can play here?

Solo. This is local browser play, not internet matchmaking. A new round resets the current game.

When I start, why are some tiles green?

They have a chain of matching cable ends to the central server. The game is played locally in your browser.

During a round, can a cable leave the board?

No. This version has fixed boundaries and no wrapping. A new round resets the current game.

For this game, is every puzzle solvable?

The generator starts from a connected tree and rotates its tiles, so the original orientation is a valid solution. You can start a new round from the game controls.

When I start, must I find exactly the stored answer?

No. Any orientation with all ends matched, all cells connected and no loop completes the puzzle. A new round resets the current game.

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